Day 3 - Friday, 3 Oct, 09:30 AMAn introduction to the theme, a discussion of the unique goals of UX in gaming, and how these goals can be applied to other industries and applications.
Case studies demonstrating these ideas, as well as how user experiences are organized and shaped in games. Slides, video and live game-play if resources will allow.
- In-depth understanding of UX design for gaming
- Ideas and strategies commonly used in gaming that may not be as common in other industries.
- How to apply these ideas to your own industries.